![]() He then worked on ports of Super Street Fighter II X and Street Fighter Alpha: Warriors' Dreams. His job consisted of manually programming music in binary, with his first project being 1993's Muscle Bomber, known overseas as Saturday Night Slam Masters. He was called in for interview and hired the next day. Instead, he responded to a job advertisement as a composer with Capcom, as he was familiar with the company from playing Final Fight in arcades, sending in a demo tape of himself on the guitar. He learned the guitar and began to specialize in 3D fluid rendering, to the point where his mentor said he could postgraduate work. In university, he studied Architectural Mechanics in order to have access to a faculty with a supercomputer. In high school, however, he decided to get into music and learned the keyboard. 3.2 Licensed games developed/published by CapcomĪccording to Ono, in junior school he would visit a large bookstore to read about programming.
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